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 Development Blog -End December 2010

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AuthorMessage
Matthew
High Council Member
High Council Member
Matthew


Posts : 938
Join date : 2010-05-26
Age : 27
Location : Realm Of Magyk

Character sheet
Name: MOD Matthew
Race:: Semi-Immortal Being
Occupation/Hobbies: High Councellor of the Council of Elders

Development Blog -End December 2010 Empty
20101226
PostDevelopment Blog -End December 2010

So far this month, we've done the following:

1. Choose an Engine

We've decided to try out some mapping using the Quake 3 engine (id Tech 3). It's a 1st person shooter engine and we're planning to turn it into our medieval/ancient/fantasy world.

Matthew

2. Make a first map

A simple test map has been done. You can see a screenshot here, or see the map preview here.

Matthew

3. Design a starting area

We've designed a starting area for the game, the island of Myag. Entire island map with information can be viewed here, or you can see the entire map without information here.

WARNING: Map is very big, needed to fit in detail

Tamlin

4. Find some decent music for background

We've found some decent music for the game's background, ranging from medieval music and christmass carols to Rocky and funky music. All can be found here.

Tamlin

4. Make a Teaser Trailer

The Trailer Can Be Found Here Or Here

Matthew

5. Mapping - Prefabs

I've done some prefabrications (prefabs) for use in cities, skylines etc. Prefabs are used to minimize the work done by me Very Happy , So instead of me making an obelisk for every city, I have a prefab, which I use in all the cities (Varying From Race To Race)
Anyways, you can take a look at what it looks like so far here

Matthew

-

That's all we've done so far this month. Please post your suggestions, questions and answers in the other categories. We're open to all suggestions. Please also post feedback on the above content here. Have a merry Christmas and a great holiday.

Mod Tamlin
Mod Matthew

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