So far this month, we've done the following:
1. Choose an EngineWe've decided to try out some mapping using the
Quake 3 engine (id Tech 3). It's a 1st person shooter engine and we're planning to turn it into our medieval/ancient/fantasy world.
Matthew
2. Make a first mapA simple test map has been done. You can see a screenshot
here, or see the map preview
here.
Matthew
3. Design a starting areaWe've designed a starting area for the game, the island of Myag. Entire island map with information can be viewed
here, or you can see the entire map without information
here.
WARNING: Map is very big, needed to fit in detail
Tamlin
4. Find some decent music for backgroundWe've found some decent music for the game's background, ranging from medieval music and christmass carols to Rocky and funky music. All can be found
here.
Tamlin
4. Make a Teaser TrailerThe Trailer Can Be Found
Here Or
HereMatthew
5. Mapping - PrefabsI've done some prefabrications (prefabs) for use in cities, skylines etc. Prefabs are used to minimize the work done by me
, So instead of me making an obelisk for every city, I have a prefab, which I use in all the cities (Varying From Race To Race)
Anyways, you can take a look at what it looks like so far
hereMatthew
-
That's all we've done so far this month. Please post your suggestions, questions and answers in the other categories. We're open to all suggestions. Please also post feedback on the above content here. Have a merry Christmas and a great holiday.
Mod Tamlin
Mod Matthew