This quest starts somewhere in a Darke, Haunted or Evil area, where there is lots of blighted ground. You start it by talking to a suspicious looking character. When you ask him his name, he says:
"Names are power! You cannot fool me!!"
If you try asking him what he does he says:
"I do nothing special..."
After that, if you order him to tell you, he says:
"I'm never going to tell you about the cult!!!"
You then say:
"Tell me more about the cult."
He then replies:
"Never!!!"
When you say:
"Tell me about the cult or I send you to prison!!!"
...He tells you. He says that he is part of an organisation of Necromancers and they are planning to raise an army of undead from an underground Mausoleum. He then tells you to go away and he teleports away using a normal teleport spell. Your character then tells itself that it should report to the Commander in a nearby military camp trying to win back the land.
You get to the camp and report to the guard. He tells you he is busy, but he would appreciate if you could do it for him. You agree and return to where you met the Necromancer. There is no necromancer, but a little further out is a small ruin sticking out of the ground. If you dig around it with a spade, you eventually find a trapdoor. Go in the trapdoor and watch a cutscene where a large group of necromancers are standing outside a huge entrance to the mausoleum. You attack one that is far from the main group burt close to you and pick up his robes and put them on. Join the main group where another cutscene begins. This time, the leader of the group says that he has opened the door to the mausoleum and has prepared a Pentogram of death for the ritual. You all enter the mausoleum and see a large Pentogram with 5 necromancers on each point. In the middle is a large pile of bones. The necromancers begin chanting. Your character tells itself that it has to save the world and somehow seal the monstrous army inside the mausoleum. Slip away from the necromancers and return outside the mausoleum. Close the door and drag two large stones infront of it. There are 3 nearby barrels of explosives. Send a fire arrow or fire spell at a barrel to destroy it. Repeat this until all barrels are destroyed. A cutscene will commence where you narrowly escape a cave in. After the cutscene ends, you'll be outside the trapdoor. Return to the military base and talk to the sargent. He thanks you and the quest is complete.
Rewards:
Heroism XP
Faith XP
The Hand of Glory
Necromancer Robes
Magyk XP
The Hand of Glory has an abillity that once a day can bring back to life people, Players and monsters. It can only target one person or NPC per day, so choose wisely. Reviving a player returns them to where they died with all their items (items taht aren't reclaimed by their owners only last for 1 - 20 minutes, depending on the owner's Faith level) in their inventory. Necromancer robes don't do anything as of yet.
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